This upcoming project is designed to be played as both a normal 3D PC game and a VR title. It will have three different casino games for players to try with a full upgrade system that builds the casino around you. Slots The first of the three playable games, Slots. These spinners allow for probabilitiesContinue reading “Play your way Casino (Solo)”
Author Archives: Jonathan Ritson
Splash ‘n’ Dash (Gamejam)
This project was originally a submission for a game-jam that I hosted with the aim of creating fun and engaging. The theme was “Waste not, Want not” ans that is represented in the game from the limited amount of ammo. The game itself was originally designed for multiplayer. However due to time constraints and lackContinue reading “Splash ‘n’ Dash (Gamejam)”
I’m Alright (Group)
This group project was inspired from a group interest in horror games. This game tackles themes such as mental health. RolesJonathan – Producer, Lead Programmer and Lead DesignerSam J – 3D modeler and Level DesignerSam C – ProgrammerNathan – Script and QADavid – Voice actor, Lighting and programmerJames – Soundtrack My specific responsibilities during thisContinue reading “I’m Alright (Group)”
The Awakening Of Thorus (University)
This is a combined effort of a year long university project. My role was Technical Lead. I was responsible for all of the programming and combination of the entire project. This became more difficult when dealing with the Global Pandemic but I believe it came together quite nicely considering. My role specifically consisted of theContinue reading “The Awakening Of Thorus (University)”
Floor Uproar (University)
As the first project that I have made in the Unreal game engine, I found this enjoyable and interesting to make. Learning the terminology and methods was simpler than I had expected, but my prior experience from Unity helped a lot. This is a polished version of my Unreal submission. Everything but the 3D modelsContinue reading “Floor Uproar (University)”
Colour Swipe (Solo)
This solo project started as a simple concept of using user familiar actions such as swiping on mobile devices. This developed into the game you see before you. The game gets progressively harder, the further into the game the player is. This could be due to the lack of guides, distractions and an ever decreasingContinue reading “Colour Swipe (Solo)”
Hidden World Tour: AR (University)
In this University group game, my role was the Producer and Lead Programmer. The idea for the game was to create a fun and engaging game for the elderly. This led on to this 5-person team creating this Augmented Reality game where the player has to look around the environment to discover all the itemsContinue reading “Hidden World Tour: AR (University)”
Xoterra: New Earth (Sixth Form)
Here is one of the first 3D project I had worked on. This Sixth form project taught me how to lead a group of people and set the basics of my love of code, even if it wasn’t the most complex at this time. This was also my introduction to the game engine, Unity3D. MyContinue reading “Xoterra: New Earth (Sixth Form)”
