As the first project that I have made in the Unreal game engine, I found this enjoyable and interesting to make. Learning the terminology and methods was simpler than I had expected, but my prior experience from Unity helped a lot. This is a polished version of my Unreal submission.
Everything but the 3D models were designed and implemented by me. The core programming of this project was created using Unreal Blueprints. This included AI movement and difficulty, changing material color, different speed restrictions, and a music changer. This is as well as the main game-play of the game using spline based movement which allows the player and AI to follow the set track.
This idea could easily be expanded upon, with new level designs and customizable difficulty settings.