
Role
Working on both Unity and Unreal pushing the boundaries of the most cutting edge technology was the aim and expectation. Working with clients such as Tommy Hilfiger, IFF, SSE, and Birra Moretti. Creating AR, VR, MR apps that range from Web to Games to Interactive Experiences.





Development Platforms & Frameworks
- Unity (C#) – Primary engine for AR, VR, and MR applications
- Unreal (C++) – Secondary engine for applications and games
Augmented Reality (AR) Technologies
- ARKit (iOS) – Apple’s AR framework
- ARCore (Android) – Google’s AR framework
- Vuforia – AR SDK for Unity
- Spark AR – Facebook/Instagram AR effects
- Lens Studio – Snapchat AR effects
Virtual Reality (VR) & Mixed Reality (MR) Technologies
- OpenXR – Cross-platform XR standard
- HoloLens SDK – Development for Microsoft HoloLens
- Magic Leap SDK – Development for Magic Leap devices
3D Modeling & Asset Creation
- Blender – 3D modeling, animation, and rendering
- Gestaltor – glTF-focused 3D model optimization and editing
Body & Face Tracking
MediaPipe – AI-based body and face tracking integrated with Unity

